pygame.key.get_pressed()

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pygame.key.get_pressed()

import pygame
events = pygame.event.get()
for event in events:
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_LEFT:
            location -= 1
        if event.key == pygame.K_RIGHT:
            location += 1
if pygame.mouse.get_pressed()[0]:
	# do something when the left mouse button is pressed
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
	# do something when the a key is pressed
letters = x: pygame.key.key_code(x) for x in "abcdefghijklmnopqrstuvwxyz"

touche = pygame.key.get-pressed()

for (l, value) in letters.items() :
  if touche[value] :
    print(f"The letter l has been pressed ;)")

Final Words

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Hi, I'm Ranjith a full-time Blogger, YouTuber, Affiliate Marketer, & founder of Coder Diksha. Here, I post about programming to help developers.

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